Video Game Use In Education
Argumentative Essay
Submitted as a part of the requirement to pass High
Intermediate 4
By :
Gusty Aditya Arrazaq
BD 10020234
Mon-Wed/16.00-18.00/301/Mr. Marwito Wihadi
LEMBAGA BAHASA DAN PENDIDIKAN
PROFESIONAL
LIA BANDUNG
2012
Benefits of Video Game use in
Education
I.
Intoduction
A. Background
a.1 Video games
a.2 Students’ favotite
B. Thesis Statement
Since video games can be
helpful in Education, students should picked the games carefully.
II.
Body
A. Brain Development
a.1 Ability Level
a.2 Improving Brain Function
B. Career Opportunities
b.1 Game Designer
b.2 Game Distribution
C. Social Behavior
c.1 Follow Suit
c.2 Game Rulse
D. Numerous Shortage
d.1 Personal Touch
d.2 Distinguish Play From Work
Refutation: However...
·
Personal Awareness
·
Emotional Balance
E. Game Filter
e.1 Time Management
e.2 Social Attachment
III.
Conclusion
Video games can be
challenging, encouraging students to use problem solving skills, provide a
foundation for a career in video game design and can encourage positive social
behaviors.
Video game is an
electronic game involving human interaction with users’ interfere to generate
visual feedback on a video device. The inventors of video game are Thomas T.
Goldsmith, Jr. and Estle Ray Mann. On January 25th, 1947, they filed
a United State patent request for an invention. Today is the eight generation
consoles of video game. Students can play video games without joy-stick, but
they just use their mind to controll the video games. This is the highest
technology to play video games. Nowadays, video game is popular because of two
kinds: educational video-games and non-educational ones. In fact, video-games
are known to have a bad reputation. Because more than a half of students in
this world use this video games just for spent their leisure-time, non-educational
video games are more popular. Students can not distinguish leisure time and
working time. They play video games without learning anything about education
from the video games. So, parents are worried that their kids waste their time
on such a silly activity. Actually, video
games teach users (students) to stimulate high-level thinking skills that they need
in the future. Therefore, since playing video-games is educationally helpful, students
should pick the games carefully.
First of all, playing video games
developes the brain (The Boston Globe). Klopfer said that, because of hard
video games to play, this encourages students to try to solve the puzzle. In
fact, they have levels increasing
harder, pushing students to get to next level of ability. This adaptive process
is “stunningly poweful” for learning (John Gabrieli). The beauty of video
games is the limitless ways in which it
can teach students. Some games focus on mental tasks, forcing students themselves to read to get instruction, follow
storylines of games, and get information from the game texts. Also, using math
skills is important to win in many games involving quantitative analysis, like
resource management. Fast, action games boost different skills, such as visual
acuity and spatial perception. Strategy games improve memory and reasoning. The
research of MIT scientist conducted on video games improving brain function is
so compelling that scientists are no longer asking if students learn anything
from them. In brief, evidence shows that is for brain growth and development.
As a result, students will have high-level thinking skills as one of brain
funcions.
Subsequently, the best way to learn is when student is having fun at the same time. Having fun gives students motivation to keep on practicing, which is the only way to learn skills. After students play an educational video games, they get career opportunities. Video games intoduce students to computer technology and the online world. Teacher should recognize that all of people in this world are now living in a high-tech, sophisticated world. Video games make students adapt and be comfortable with the concepts of computing. They are learning how to create their own video games, and while doing so, are often encourage to make them socially conscious. When educators teach students how to make their own video games, this is requires math and science (CNN Money). While this may be a lofty and complicated goal, more educators are sharing it (Idit Harel Caperton). This is particularly important for girls who typically are not as interested in high technology as much as boys. Some examples are a game that explained what it was like to live through Hurricane Katrina, while another focused on the troubles jailed African Americans had in receiving medical treatment. Taking this a step further, teaching the students how to distribute their games teaches them marketing and the Internet culture. In conclusion, This type of instruction can lead to future careers in the computer science, marketing or in the video game design.
Subsequently, the best way to learn is when student is having fun at the same time. Having fun gives students motivation to keep on practicing, which is the only way to learn skills. After students play an educational video games, they get career opportunities. Video games intoduce students to computer technology and the online world. Teacher should recognize that all of people in this world are now living in a high-tech, sophisticated world. Video games make students adapt and be comfortable with the concepts of computing. They are learning how to create their own video games, and while doing so, are often encourage to make them socially conscious. When educators teach students how to make their own video games, this is requires math and science (CNN Money). While this may be a lofty and complicated goal, more educators are sharing it (Idit Harel Caperton). This is particularly important for girls who typically are not as interested in high technology as much as boys. Some examples are a game that explained what it was like to live through Hurricane Katrina, while another focused on the troubles jailed African Americans had in receiving medical treatment. Taking this a step further, teaching the students how to distribute their games teaches them marketing and the Internet culture. In conclusion, This type of instruction can lead to future careers in the computer science, marketing or in the video game design.
Thirdly, video games can be a safe place
for decreasing aggression and minimizing frustration. When student vents his
frustration and anger in his/her game, it will diffuses his stress. It means
video game could influence student’s behavior, both positive and negative. In
the Japanese study, the students played games where they were helping others.
They later acted on the positive behavior they just experienced through the
video games. The same outcome occured with college students who played another
positive social video game when they were “kinder” to fellow students (The
Boston Globe). Video games are also tight on rules, rewarding player who follow
them and punishing player who don’t, which is powerful way to teach students
morals and ethics. In other word, student who following the rules of video
games can learn positive social behavior if they are understand about the
experienced through the video games.
Video game not only has many advantages, but also has
numerous shortage. Such as lake the personal touch and distinguish play from
work. Generally, personal attention is very important but sometimes lack the
personal touch that helps to promote learning and retentation in students. Moreover,
when student plays educational video games or non-educational video games,
he/she sometimes can not distinguishing play from work. This can cut the
ability down to manage time well between work time and leisure time. Then, too
much play video game can make student gets social-isolated. Also, he/she may
spend less time in other activities such as doing homework, reading, doing
sports, and interacting with the family and friends. Nevertheless, the numerous
shortage are meanless compared on the beneficials. Because first, teachers and
parents can make students aware of negative effects of play video games, so
student will not play video games after they feel the negative sides. Then, by
monitoring the effect of video games and observing student activities, parents
can see student’s behavior. If it appears that student becomes more aggressive
or expands his/her frustration, stop student from playing the games.
Furthermore, video games will be challenging, encouraging students to use
problem solving skills and provide a foundation for a career in video design.
Teachers
recommend that students should not spend their time more than one until two
hours per day in front of all electronic screens, including TV, DVDs, videos,
video games, and computers. This means seven to fourteen hours per week total.
Parents should limit the time when student could play. Video games generally do
not help to promote the same attachment with learning in the way that
traditional learning would. It is not
uncommon for students to only see educational games as just “games” without
giving attention for the learning potential. Teacher should give students a
variety of entertaining modes to learn from, so students will not be addicted for
one thing. They should ensure to make them
read books, play sports, interact with other kids, and watch good TV programs. Everything should be taken in
moderation. In short, parent should
filter every game that students pick by managing their time and attaching
social behavior.
To
summarize, playing video-games is educationally helpful but students should
pick the games carefully. First of all, level thingking skills as one of brain
functions will be improved. Secondly, it can promote to future careers. Thirdly,
the rules of video games are the most important thing for students because they
will be have positive social behavior. Although video game has numerous
shortage, yet if students aware and make their emotional balancely, it will be
solved. Furthermore, filtering every game that students pick by parent will
make them be adhere to schedule and behavior. Overall, video game is the most
populer electronic game in the world, so it will be good for every people use
this media to enhance the quality of life, especially for students as our next
generation.
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